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How to make specular map
How to make specular map






how to make specular map how to make specular map how to make specular map

For a better understanding of correct map values see the StemCell Texturing Guide. Map values must follow specifications found in Materials & Texturing. In order to adapt the PBR Specular map outputs from Substance Painter and Quixel to work in most production renderers some value editing to the Specular and Glossiness maps will be required. However, it’s important to note that these programs are specifically designed to output PBR based material maps which may not be supported by most production renderers such as V-Ray or Mental Ray. Using programs like Substance Painter or Quixel Suite can be a quick and powerful way to create textures maps.








How to make specular map